Bad movies are easy to find in almost any form. One of the most common is the low budget bad
movie. With access to recording
equipment becoming easier as technology advances, everyone has been given the
ability to make something. That doesn’t
mean that they should. It doesn’t mean
that their idea will be good in this kind of $500 camera form. Access to a camera does not mean that a
budding filmmaker will have access to other amenities that they may need to
make something good.
The 1978 release Spawn
of the Slithis had a fairly low budget of $100,000. Even with inflation, that only comes out at
around $380,000. That’s not a lot of
money to make a movie, especially when you consider that technology cost more
back then. Camera equipment, lighting
equipment, sound equipment, and effects would have been worth way more then
than they’re worth now, even with the current technology being more advanced
and providing a higher quality. That’s
why Spawn of the Slithis was able to
bring up thoughts about the weaknesses provided through low budget
filmmaking. This week’s movie became a
springboard for two different gripes that I have with many low budget films.
What set me down this path was a scene early in Spawn of the Slithis that involved a
bickering couple in their house. The
feuding husband and wife awoke during the night to the sound of someone in
their house. The husband went to check, and
that was the worst mistake he could have made.
Somewhere in the darkness of what can only be assumed to be the living
room was the Slithis, ready to attack.
And attack it did. The monster
went to town on the man.
I only knew this information through the sounds of the
scene. This was where Spawn of the Slithis suffered from its
low budget. It was nearly impossible to
make out anything that happened in that house.
The set was completely dark, allowing all of the shadows and black
colours to blend right into each other.
There was no contrast at all and everything became a big black
blur. For a movie, which should be a
visual medium unless completely necessary to the storytelling, there were very
few visuals in the scene.
Dark, unrecognizable scenes happen frequently in low budget
movies. There never seems to be a sense
of knowing how to shoot at night. That’s
also why so many low budget movies shoot day for night, putting a filter over
the image while it was shot in sunlight to simulate night. This is a completely different problem,
though. In this case, the people
shooting the movie decided that they would shoot at night. They wanted it to look more realistically
night-like. But they didn’t bring any
lighting to enhance the visuals or, at the very least, give the camera enough
to actually see. Instead, the darkness
led to darkness. The shadows led to the
entire frame being filled with shadow.
This problem is easy enough to fix, and through my rambling,
I have already hit upon it. The problem
was in the lighting. With low budget
movies being low budget, it might be tough to purchase proper lighting
equipment. Spawn of the Slithis was also made in the 1970s, which meant that
people didn’t have cell phones on them at all times, with flashlight
features. There were still cheap enough
ways to light a place. Low budget should
breed ingenuity. It should make people
think about the best ways to bring up the value of what they’re shooting,
rather than the easiest. They could have
brought in a desk lamp or two, used some pantyhose as a filter or diffuser, and
put some faint light into the room.
Viewers would have passed it off as moonlight or some other nighttime
source of faint light. There would have
been an added bit of contrast that would at least allow the different figures
in the location to stand apart from one another. It’s not hard. A little effort on the part of low budget
filmmakers could easily prevent this annoying trait of too much darkness from
happening.
Now, I could end the post here. It would be a nice little seven hundred word
post about one annoying thing that frequently happens in low budget films. But that’s not me. I always like to write more than I need
to. There are other things that happen
in low budget movies that bother me. I
want to discuss one more. This one comes
up time and time again. I’ve mentioned
it before in the Sunday “Bad” Movies. I
may have even written a post about it before, but I’m going to write about it
again. Let’s talk about low budget
movies frequently using wooded areas for their settings.
Forests and other heavily foliaged areas are easy locations
for low budget movies. There are a few
reasons for that. Permits aren’t always
necessary when filming in a wooded area.
There’s no need to do a bunch of paperwork to get clearance to film in
them. It’s heaven for an amateur
filmmaker. This is because many wooded
areas are public property that anyone can use for whatever purposes they so
choose. Well, not any purpose. I don’t think you’re supposed to murder,
start fires, or do any of the other illegal activities in there. Filming is fine, though. This also leads into the second reason.
Filming in wooded areas helps to prevent any interruptions
from nosy people. The production will be
surrounded by trees and nature, rather than the bustling streets of the
city. It becomes much less likely for
someone passing by to curiously approach the production. Production can move on unhindered by the
public.
The final main reason for filming in the woods is that it
can give a sense of being lost in the wilderness. The character(s) can be lost in the woods,
seeing the same sort of imagery around every corner. No matter how much they run around, they will
still be surrounded by trees on every side.
It makes their situation direr as they try to find a way out. If there’s someone chasing after them, it
could lead to that person being behind any trunk, log, or stump. The character doesn’t know where they are and
thus doesn’t know how far they have fled from their attacker.
But the thing about the sense of being lost in the wilderness
is what brings on my gripe about a forest setting. It makes sense from a character perspective
to have them get lost in the woods because everything looks the same. The problem is that visually, everything will
look the same, leading to a boring look for a movie. Take The
Marine 4: Moving Target, for example.
A lot of the movie revolved around Jake Carter and the woman he was
protecting hiding from their attackers in the woods. Everything they hid behind or ran through
looked exactly the same. The movie only
became exciting when something broke the monotony of the forest. Some of the highlights were when the
characters were at the safe house or at the police station. The running through the woods stuff all
blended together, though, which was fairly boring.
There are a few ways to solve the issue of boring wooded
settings, and most are fairly simple.
One of the solutions is to put in the work and get a different
location. Anything that will stand out
visually will help. A run down ghost town,
the seedy underbelly of a city, a junkyard… Anything that doesn’t look so same
all the time. The second solution is to
make the forest an integral part of the story.
It needs to be more than the character simply being lost. The movie Blackwoods
was about murders happening within the wooded area and explored why. It may not have done it well, but the movie deserves
credit for tying the woods into the story.
The other solution is to have landmarks within the woods, or obstacles
throughout them. Cabins in the woods,
rickety bridges, camping sites, or rock formations help a lot to break up the
monotony. In the Name of the King: A Dungeon Siege Tale and its sequels did
well with this sort of stuff to bring excitement to the travels of the main
characters.
Wooded areas can be very dull when brought into movies and
low budget films frequently use that setting.
It’s not as inept as having zero light when filming a dark location, but
both problems are gripes that I have with low budget films. The people making the movies need to try a
little harder to fix these problem areas.
I know that their budgets aren’t big enough to secure some of the easy
outs, but with a little bit of time and thought, some creative solutions could
be achieved.
People making movies should strive to be creative. They shouldn’t want to just get through the
movie, they should want to make something fun and entertaining. They should try to provide the best possible
experience for viewers. Small things
like the monotony of the woods or poor lighting should be easy enough to
overcome. With a little more effort on
the parts of the people involved, a scene like the house scene in Spawn of the Slithis could go from dark
nothingness to a thrilling attack scene.
However, it would not have led to this post. This has been a learning experience. That’s a good thing. We learn from bad movies as much as we learn
from good, if not more. That’s why I
write these posts. That’s why I’ll keep
writing these posts.
Now for some notes:
- I mentioned The Marine 4: Moving Target, Blackwoods, and In the Name of the King: A Dungeon Siege Tale in this post.
- Chris Sprister made a return to the Sunday “Bad” Movies with Spawn of the Slithis, after being featured in Sharknado 2: The Second One.
- Another movie that comes to mind when I think of dark scenes where you can’t see anything is Octaman.
- Have you seen Spawn of the Slithis? What did you think of it? Are there any other bad aspects of low budget horror that could be easily fixed? Let me know what you thought of any of these things in the comments below.
- The comments are a good place to let me know about your suggestions, as well. I take every suggestion into consideration when I’m putting together schedules for the Sunday “Bad” Movies. You can suggest stuff to me in the comments or on Twitter.
- If you like seeing clips of bad movies, maybe add me on snapchat (jurassicgriffin). I sometimes put up clips of the bad movies I watch. I recently put up a story of clips from next week’s movie.
- Next week, I’ll be diving back into the world of Lifetime. The topic this time will be Britney Spears as I watch Britney Ever After. I have no idea what I’m going to write about it yet, but I can say it is insanely bad. Come back in a week and we’ll see what I have written.
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