Art can have an immense influence over people’s lives. It
can inspire people. It can be an emotional outlet. It can be entertainment. Art
can be many things to many people. It’s tough to imagine a world without any
forms of art. It’s difficult to imagine the soft caress of art no longer being
there to comfort people who need it. A world without art would be a completely
different world. It would feel incomplete.
Movies are a form of art. Better yet, movies frequently
portray art. They will show the making of certain pieces of art. They will
feature characters who work in art. They will feature characters who watch,
look at, read, or listen to art. Art becomes an intrinsic part of movies, which
is only fitting since movies started as an amalgamation of different art forms.
They were photographs put together to give the illusion of movement, frequently
with accompanying music to add more emotion. Movies were created by joining a
visual art form and an aural art form.
Some movies went deeper with their look at art. They portrayed
how characters’ lives were deeply affected by art. This doesn’t necessarily
mean they loved art, worked with art, or created art. There have been some
movies where art determined what happened in a character’s life. It wasn’t
through the character seeing art and being affected by it. It was through the
character becoming a part of that art. The character was the art and they
couldn’t control it. Their life was being determined by another person in
control of where that art would go.
Consider a movie like 2016’s Beta Test. Orson Creed
(Manu Bennett) was a former employee at a video game company. He left the company
after disagreeing with CEO Andrew Kincaid (Linden Ashby) on the use of a
revolutionary piece of hardware. Kincaid took revenge by sending mercenaries to
Creed’s home. Creed was connected to a chip that controlled his body. Beta
tester Max Troy (Larenz Tate) unknowingly controlled Orson Creed while testing
a new video game. He was playing as a real person. When Max found out, things
got much more complicated.
The video game world and the real world of Beta Test
came together in a big way. Max Troy was testing out the newest video game for
Sentinel, the leading video game company. He was given the task of stopping a
bank robbery with his avatar, Orson Creed, by whatever means necessary. He went
into the bank, killed the thieves, and walked out with their money. Soon after,
he found out that the real Orson Creed had gone into a bank, killed a bunch of
thieves, and walked out with the money. He was controlling the real Orson
Creed. The video game world was becoming the real world.
Beta Test was about more than the video game world
and the real world coming together. Much like another movie that will come up
soon, capitalism was a large part of Beta Test. Andrew Kincaid wanted
control of the video game world. Orson Creed didn’t see Kincaid’s way, which was
why he left the company. Kincaid couldn’t have that and came up with the whole
video game to control Orson Creed as revenge. If Orson Creed was going to fight
him on the capabilities of his video games, he would use those capabilities to
take Orson Creed out of the picture.
This was a similar idea to the film Gamer. Gamer
was set in a future where convicts were put under the control of a video game
chip, making them the avatars in a Call of Duty style death match. If
the convicts were killed in the battle, that was fine. They were convicts.
Their lives didn’t matter anyway. To the characters in Gamer, at least. Criminals
were being used to make money for a video game company by risking and losing
their lives for the entertainment of players and audiences around the world.
There was also a Second Life type of video game that featured actors
allowing players to control them in a simulated world that was actually a real
world.
Both movies featured a world where video games and real life
were intertwined. Real people were being controlled through video game
technology to live out the entertainment of other people. The art was affecting
real people in the real world. It was still art, but that art involved real
lives being manipulated for the amusement of the players. It was as real as
video games could get while still having that level of dissociation for the
players. They were controlling other people, but they still had that anonymity
and safety of holding a controller. They weren’t the people doing the deeds.
They were the puppeteers.
Video games weren’t the only works of art to become a piece
of a movie’s world. There have been movies that also involved someone’s life
being manipulated and directed through a different kind of art. With the many
ways to create art out there, it would be impossible for video games to be the
only way that a character could be controlled by someone else’s work. That
brings us to writing and how some characters have been controlled through
prose.
A writer’s work on a new novel was an important part of Stranger
Than Fiction. The main character of her novel turned out to be a real man
whose life was being controlled through the author’s words. Everything she
wrote would happen to him. She wrote him into a budding relationship. He heard
her words in his head as the relationship blossomed. She wrote about his strokes
while he was brushing his teeth, and he wondered why she knew this about him.
He needed to find out why he could hear her voice, so he sought the author out
for answers.
Stranger Than Fiction functioned much in the same way
as the video game movies in terms of logistics. There was a person whose life
was being controlled by the choices of another person. Instead of that other
person being a gamer with a controller, it was an author with a typewriter. The
words that were typed became the reality for another person. That other person
lived a life decided by the author. Whether or not the author’s other books and
characters had been real life funneled through her writing was not determined.
It was alluded to as a possibility, but nobody knew for sure. In the case of
the current main character of her newest novel, however, the writing was real
life. He was living it in the same world that the author was writing it.
That wasn’t nearly the only time a movie has featured an
author’s writing becoming real life for a character. Ruby Sparks featured
a novelist who wrote about his ideal woman. The more he wrote about her, the
more he fell in love with her. One day, she was there. Out of nowhere, she had
appeared. She could have been a figment of his imagination, but other people
could also interact with her. And he showed his brother that everything he
wrote about her would affect the person she was and the things she did.
The writing twist was a little different in Ruby Sparks
than it was in Stranger Than Fiction. The main character of Stranger
Than Fiction, as far as the audience knew, existed before the book and
outside of it. The writing affected his life, but his life existed beyond the
writing. Ruby Sparks, however, was wholly dependant upon the writing.
She became a part of the real world. People in the real world could interact
with her. Their lives would be impacted by her. But her life wasn’t separate
from the writing. She wasn’t simply affected by it. The writing was what
created her life. The writing was her life.
Then there was a movie like The Pagemaster. It may
not have been a character being directly controlled by a work of art, but the
work of art was definitely impacting what they could do and how they could do
it. A child was thrown into a series of literary genres and had to traverse his
way through them to get back to his normal life. Through his journey, he teamed
up with Adventure, Fantasy, and Horror, three books whose genres were the
stories that the child had to navigate. Those characters were inspired by the
writing. Without the art, they would not exist.
Adventure, Fantasy, and Horror were physical manifestations
of literary genres. Their personalities were based on the tropes of those
genres. But the movie wasn’t about the characters having their actions decided
by the writing. They were navigating through the writing. They still had their
own free will. It was just contained within the world of the writing. They were
placed into the setting of the writing. It was a different way that their lives
were directly affected by the art. They were experiencing it as a part of the
art. The child and the books were trying to survive the literature that they
found themselves inside.
A similar movie to The Pagemaster was The Final
Girls. This one wasn’t a movie where the characters were being controlled
or created through video games or writing. This was one of those movies that
Hollywood tends to love that was about movies. A group of characters got stuck
inside a horror movie, Camp Bloodbath, that they were watching in the
theater. They had to make it through Camp Bloodbath while trying not to
get murdered by the slasher killer. With them in were the characters of Camp
Bloodbath. They were interacting with the characters they had seen on
screen.
Again, this wasn’t a case of the main characters’ lives
being determined by the art. It was a case in which the main characters were
brought into the art itself. The characters they interacted with in Camp
Bloodbath were characters created for the movie. The main characters had
the free will to change the immediate narrative of Camp Bloodbath, but they
couldn’t change the eventual outcome. The Camp Bloodbath characters were
destined to live out the movie in excruciating accuracy. They were written for
the movie and could only live through the runtime. Most of them couldn’t even live
for that long. Their lives were contained in Camp Bloodbath. The real-world
characters could move on with their lives, while the characters from Camp
Bloodbath could only live in the hour and a half horror flick.
Screenwriters like to explore the idea of characters’ lives
being directly created, changed, or limited by works of art. Inspiration is
good and dandy, but writers also like to see how a work of art could have
control over someone or something. They like to write about people losing their
complete free will due to the limitations of some form of art. Whether that
would be video games, literature, or even movies, the art can greatly dictate
what a character does, what happens to them, or what happens to the world
around them. Art influences art.
Art can move people in ways that few other things do. It can
inspire them to make art. It can push them to try new things. But it can never
take away a person’s free will. In movies, that might be different. A piece of
art could control a person’s life to the point where they no longer have free
will. As much as they might try, the art will determine the choices they make.
It will decide what they do, who they love, and when they die. The art will play
with the characters as though they were characters and not real people.
Luckily, that doesn’t happen in real life. We still have our free will.
Hopefully these notes are good:
- Linden Ashby played Andrew Kincaid in Beta Test. He could also be seen in Anacondas 4: Trail of Blood (week 80) and Mortal Kombat (week 140).
- Manu Bennett made a Sunday “Bad” Movies return this week. He was previously in The Marine 3: Homefront (week 30).
- Finally, Yuji Okumoto made an appearance in Beta Test after appearing in Robot Wars (week 37).
- Have you seen Beta Test? What did you think of it? Do you like movies where art determines the actions of a character? Let me know your thoughts in the comments or on Twitter.
- You can use Twitter or the comments if you want to throw me a line on what movies I should be checking out for future Sunday “Bad” Movies weeks. I’m always looking for suggestions. Anything helps.
- You should also be checking out the Sunday “Bad” Movies account on Instagram.
- Next week, I’ll be taking a trip into 1980s horror. Specifically, I’ll be checking out a 1980s horror movie that was intended to be a sequel to something from decades before, until it wasn’t a sequel and was changed into something else. Blood Diner is what’s up. I’ll see you next week for that post. See you then.
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