Movies are a complicated form of storytelling. The audio and
visual aspects must come together in a pleasing way that enhances the story.
The story should be well thought out and capture the audience’s attention. The
performances need to make the audience feel something about the characters. It
could be positive or negative. As long as it isn’t indifference, the actors did
their jobs. The director should bring everything together into a nice little
package.
Sometimes that works out. Other times, there can be major
issues in getting those elements to come together. One area of film where that
becomes very apparent is adaptations. A story that worked in one form of
entertainment might not always translate to cinema. There have been attempts of
all sorts. Books are frequently used as a source for movie storylines.
Television shows and comic books are also frequently used as inspiration. Video
games have gotten their fair share of film adaptations. Even poetry and music
can sometimes inspire a movie idea.
In order to bring stories from any of those origins to the
big screen, certain elements must be changed. No two methods of storytelling
are the same. They each have elements that the others don’t, which require some
changing in order to fit the story into the new medium. Video games don’t work
in a direct translation to film, and songs don’t work in a direct translation
to television. The people behind the adaptation will need to figure out how to
properly change the story in order to have it fit the new outlet.
Books were one of the first story forms to be adapted into
films. They’re also a form of storytelling that requires a great amount of
retooling in order to work in the audiovisual world of film. In order to
understand the major changes that must be made, the distinction between the
different forms of storytelling being lumped into books must be made. The
first, major distinction is between fiction and non-fiction. Fiction involves
made up stories and characters, where non-fiction is relaying real world
information to the reader. Within fiction, the types of writing can be broken
down into novels, novellas, and short stories. Those depend on length.
These more specific categories can be seen in film, as well.
There are documentaries. They tell real stories in the real world in a, mostly,
factual way. Then there are the fictional movies that tell a written story. The
stories might be based on real events. Or they could be completely made up.
Real events being depicted may have been changed to better service the story.
There might be made up elements of a real story added in to give a better story
arc. That’s kind of a historical fiction situation. The length of a documentary
or fictional film can also determine whether it is a short film, feature
length, or an epic.
Having both books and movies be separated into so many
different forms and styles means that there are various types of adaptations
when books are translated into films. There can be short stories that get
turned into short films (Stephen King’s dollar babies), short stories that get
turned into feature length dramatic films (The Secret Life of Walter Mitty),
novellas that become feature films (The Shawshank Redemption), and even
non-fiction that becomes a feature film (The Perfect Storm). The
adaptations between books and film are wide and varied.
Some issues arise in the adaptations, however, because of
the different ways that stories are told between books and film. Looking at
fiction only, there’s much more introspection in books than there is in film.
The characters share their thoughts and describe things in much greater detail
than they could on screen. Narration can help to bridge that gap, but it could
never be as in depth as a book when it comes to sharing a character’s thoughts
and motivations. As a reader, you know exactly what the character is thinking.
The thoughts can be described. In a film, the audience sees a look on a
character’s face, or hears a little bit of narration. But the audience puts
their own interpretation into what the character is thinking. Thus, the
introspective depth that books provide, as the reader lives vicariously through
every piece of the character’s being, cannot be replicated on film.
The trouble with adaptations only becomes more apparent as
they branch out from books. When it comes to adapting television shows to film
(Mission: Impossible) or film to television (Westworld), there
are some big differences in the structure of the storytelling. A film has an
hour and a half or, in some cases, three and a half hours to tell a story. That
story can flow through that time seamlessly. It can be one long arc for the
main character as they go from the beginning to the end. That’s different for
television. The stories in television are told episode by episode. A season
could have an overall story. The character’s arc could flow through the whole
season. It could flow through an entire series. But the story needs to be
broken down into smaller portions. Each episode should have its own story that
arcs from beginning to end. Within the big series long story there are smaller
season long stories that involve even smaller episode long stories. It gets
complicated in a way that the storytelling of film doesn’t. And that’s only
when talking about the modern, serialized television.
In older, much more episodic television, most of the
episodes were stand-alone. There was no real change for the characters
throughout the entire series. There was no PVR, no streaming, no home video. If
the audience missed an episode, it was gone. Thus, the characters couldn’t
drastically change. They couldn’t have big storylines and had to remain
stagnant. If the audience missed an episode or two because they had to do
something else that night, the showrunners wanted them to be able to come back
in and not feel like they missed something huge. Everything was super-episodic
and self-contained without much character change.
Either of these methods of television storytelling tend not
to work in film. Audiences want to see a character struggle and change through
the runtime of a movie. That completely rules out the old style of television
where there was no change so that viewers could come and go as they pleased.
The characters would need an arc that would change them from who they were on
the show. As for the newer, serialized television where every episode matters,
it would involve condensing a storyline and trying to make it feel like the
story isn’t chopped up into its own episodes. Sometimes that involves the movie
just being like an extended single-episode continuation of the show. Look at
things like The Inbetweeners Movie or El Camino: A Breaking Bad Movie
for examples of that. Adapting television to film form is all about changing
the story structure.
The story structure of comic books must also be changed a
bit when being brought to the big screen. First, a distinction must be made on
the comic side of things. There are two major sources to get comic book stories.
There are the weekly/monthly/bimonthly comics that are ongoing series. Then
there are the graphic novels that come out. The ongoing series will have
storylines go from issue to issue, but always have an arc for the individual
issue. They are similar to television series in that way, with each major
storyline being kind of like a television series. That’s probably why The
Walking Dead has been able to become such a successful television show
after being a successful comic series. Graphic novels are usually, but not
always, self-contained stories that might be a part of a comic book’s mythos.
They aren’t a part of the main series, though. And sometimes they’re not
connected to any series at all.
Most of the inner thought element of typical books are
removed for comic books and graphic novels. There’s not enough space for that,
in most cases, because the imagery is taking up so much of the page. They are a
visual medium with a bit of reading added in. There are writers, editors,
inkers, letterers, and all other sorts of employees that get involved in the
comic book business. Sometimes there are a minimum of them, and other times
there could be an entire team putting them together. They make things highly
visual and stunning to look at.
Comics tend to be some of the most adaptable materials. The
biggest movies of the past few years have been based on comic books. The visual
storyboard already exists from which the story can be based. The stories are
there through the storylines that the comics tell. That’s how you end up with Watchmen.
Zack Snyder took the graphic novel and replicated the visuals into his own
style. He took the story and told it with his own Zack Snyder flourishes. The
ending was changed, but most of the story was intact. The characters, their interactions,
what they looked like… It came from the graphic novel. Like I said, they’re
basically storyboards for adaptations to be made.
Video games are also a visual medium, which seems like they
would be easy to translate into films. That’s not the case. There are very few
successful video game adaptations. One main reason is to blame for this lack of
quality adaptations, and that is the interactivity of video games. Part of what
makes video games as big a form of entertainment as they are is that they are
interactive. The person playing the game chooses what happens within it. To a
certain degree. They fill in the role of the character in the game. The
progression of the story depends on the actions of the player. If they defeat
the bad guy, they move on. If they don’t, they start the journey over. Or they
start from a checkpoint. The experience is completely different for each player
because their actions dictate what unfolds.
This can’t be the case in movies. Unless the movie is Bandersnatch.
The audience watches a movie. They don’t interact with it. They don’t choose
the actions that progress the story. An audience must sit back and let the
filmmakers take them on the journey. The writer, director, and editor get to
guide a viewer through the world, telling the story. The viewer has no
influence on what might happen. There’s a different connection to the
characters because of this lack of interaction.
A film must create a reason for the audience to empathize
with the characters and be interested in the events unfolding. The audience is
a bystander that should feel for what the main character is experiencing. In a
video game, the player becomes the main character. The main character is a
vessel for whatever the player experiences as they explore the world. A film must
give a reason for the audience to live vicariously through the character and their
actions.
Far Cry is a good example of this shift in viewer
perspective. The video game was a first-person shooter that put the player
right into the shoes of the main character. The camera’s point-of-view was
through the eyes of the main character as he attempted to save a reporter when
the boat they were on was destroyed by mercenaries. The player was the one
saving the reporter. They were doing so by controlling the main character. When
Uwe Boll directed his film adaptation of Far Cry, the audience wasn’t as
involved in the story. Jack Carver was played by Til Schweiger. The audience
watched him as he attempted to save Valerie Cardinal (Emmanuelle Vaugier) from
the evil Dr. Krieger (Udo Kier). There was no interaction between the audience
and the characters. They could only sit by and watch the story unfold. It
wasn’t quite the same story as the game, either, which disappointed the Far
Cry fans. That’s what happens with any Uwe Boll video game adaptation,
though.
That’s not to say that there weren’t fun moments in Far
Cry. It just wasn’t the immersive, interactive story that the video game
was. Uwe Boll made a 30-million-dollar action movie. If there’s one thing Uwe
Boll can do, it’s action on a budget. He may not get the best actors. He may
not have the best story. But he does manage to make the action fun. Watching
Jack Carver dodge, duck, dip, dive, and destroy was fun. As was the genetically
enhanced soldier fighting. And the shootouts. If there was one positive about
the Far Cry adaptation, it was the action. It just wasn’t interactive
action, which the video game had. The action couldn’t connect the audience to
the characters. Had more effort been put into the other aspects of the film,
particularly the writing and acting, audiences could have connected with the
characters on an emotional level and feared for their safety.
Adaptations can be difficult. There are so many things that
must change between formats. Books have a character’s inner thoughts.
Television have a complicated story within story within story structure. Comics
have a visual style unlike most other forms of art. And video games have an
interactivity that can’t be matched. When each of them is adapted into a film,
changes must be made in order to allow the film to work. Different formats have
different requirements, and as such, they must be made in different ways.
The key to adapting something is to find where those changes
must be made. That begins in the writing. Then it goes to the directing, the
acting, the cinematography, the stunts, and the sound. Finally, it comes to the
editing and effects generating to bring it all together. A strong team can make
something that was successful in one format become successful in another. A
book could become a movie that’s just as popular, if not more. A video game
could be a compelling television show. Any number of adaptations could happen.
It all comes down to how the people behind the adaptation come together to make
the new thing as entertaining as it originally was, now in a new package.
There are a few notes that should be made before we head out
of this post:
- Far Cry was directed by Uwe Boll. He also directed House of the Dead (week 59), Blackwoods (week 115), Alone in the Dark (week 152), Blubberella (week 189), In the Name of the King: A Dungeon Siege Tale (week 220), In the Name of the King: Two Worlds (week 220), and In the Name of the King: The Last Mission (week 220).
- Mike Dopud returned to the Sunday “Bad” Movies in Far Cry. He was previously in Ballistic: Ecks vs. Sever (week 33), Skin Trade (week 146), Alone in the Dark (week 152), In the Name of the King: A Dungeon Siege Tale (week 220), Snow Buddies (week 270), and Space Buddies (week 270).
- Far Cry was the fourth Sunday “Bad” Movies appearance for Michael Teigen, who has already appeared in In the Name of the King: Two Worlds (week 220), Snow Buddies (week 270), and Space Buddies (week 270).
- Jay Brazeau has now made four Sunday “Bad” Movies appearances with Far Cry, House of the Dead (week 59), Warriors of Virtue (week 88), and Snow Dogs (week 322).
- The other four-timer was Reese Alexander, who was in The Marine 3: Homefront (week 30), In the Name of the King: Two Worlds (week 220), and Cop and a Half: New Recruit (week 340).
- Til Schweiger starred in Far Cry. He was also in Deuce Bigalow: European Gigolo (week 20) and New Year’s Eve (week 57).
- Michael Pare also had a small role in Far Cry, after appearing in Blackwoods (week 115) and Blubberella (week 189).
- Emmanuelle Vaugier played the reporter in Far Cry. She was also the nanny in A Nanny for Christmas (week 3).
- Tyron Leitso, from House of the Dead (week 59), was in Far Cry.
- Far Cry saw the return of Batman and Robin (week 138) actor Ralf Moeller.
- Blubberella (week 189) featured an actor named Steffen Mennekes, who was in Far Cry.
- Dion Anders returned from Sharknado (week 190) to appear in Far Cry.
- Jamie Switch was in Far Cry, after appearing in In the Name of the King: Two Worlds (week 220).
- Michael Benyaer made a second Sunday “Bad” Movies appearance in Far Cry. He was previously in Friday the 13th Part VII: Jason Takes Manhattan (week 294).
- Finally, Santa’s Little Helper (week 315) actor Geoff Gustafson showed up in Far Cry.
- Have you seen Far Cry? What are your thoughts about video game adaptations? What are your thoughts about adaptations in general? Let me know on Twitter or in the comments.
- Are there movies that you think I should be covering for the Sunday “Bad” Movies? Let me know what movies by telling me in the comments. Or you could find me on Twitter and let me know there. Either one works.
- Check out the Sunday “Bad” Movies Instagram account if you haven’t already. I’ve been updating it fairly regularly, minus the week I was in Los Angeles (the reason I didn’t have this post done on time), and the holidays. It’s got some fun stuff.
- The post for the week after this one is for the 1994 action movie Ice. I don’t know too much about it, but it’s in one of the bargain bin box sets I have. I’m not sure when the post will go up. I’ll try to get it up in the next couple of weeks. Still need to catch up for that one while keeping the schedule for the upcoming weeks. I’ll see you when I put up the next post.
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